void glVertex2d(GLdouble x, GLdouble y) void glVertex2f(GLfloat x, GLfloat y) void glVertex2i(GLint x, GLint y) void glVertex2s(GLshort x, GLshort y) void glVertex3d(GLdouble x, GLdouble y, GLdouble z) void glVertex3f(GLfloat x, GLfloat y, GLfloat z) void glVertex3i(GLint x, GLint y, GLint z) void glVertex3s(GLshort x, GLshort y, GLshort z) void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glVertex4i(GLint x, GLint y, GLint z, GLint w) void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
void glVertex2dv(const GLdouble *v) void glVertex2fv(const GLfloat *v) void glVertex2iv(const GLint *v) void glVertex2sv(const GLshort *v) void glVertex3dv(const GLdouble *v) void glVertex3fv(const GLfloat *v) void glVertex3iv(const GLint *v) void glVertex3sv(const GLshort *v) void glVertex4dv(const GLdouble *v) void glVertex4fv(const GLfloat *v) void glVertex4iv(const GLint *v) void glVertex4sv(const GLshort *v)
When only x and y are specified, z defaults to 0.0 and w defaults to 1.0. When x, y, and z are specified, w defaults to 1.0.
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© 1995 Uwe Behrens. All rights reserved.