void glNormal3b(GLbyte nx,
GLbyte ny,
GLbyte nz)
void glNormal3d(GLdouble nx,
GLdouble ny,
GLdouble nz)
void glNormal3f(GLfloat nx,
GLfloat ny,
GLfloat nz)
void glNormal3i(GLint nx,
GLint ny,
GLint nz)
void glNormal3s(GLshort nx,
GLshort ny,
GLshort nz)
void glNormal3bv(const GLbyte *v), void glNormal3dv(const GLdouble *v), void glNormal3fv(const GLfloat *v), void glNormal3iv(const GLint *v), void glNormal3sv(const GLshort *v),
Normals specified with glNormal need not have unit length. If normalization is enabled, then normals specified with glNormal are normalized after transformation. Normalization is controlled using glEnable and glDisable with the argument GL_NORMALIZE. By default, normalization is disabled.
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© 1995 Uwe Behrens. All rights reserved.