glCallList -- execute a display list
void glCallList(GLuint list)
- Specifies the integer name of the display list to be
glCallList causes the named display list to be executed. The commands
saved in the display list are executed in order, just as if they were called
without using a display list. If list has not been defined as a
display list, glCallList is ignored.
glCallList can appear inside a display list. To avoid the possibility of
infinite recursion resulting from display lists calling one another, a limit is
placed on the nesting level of display lists during display-list execution.
This limit is at least 64, and it depends on the implementation.
GL state is not saved and restored across a call to glCallList. Thus,
changes made to GL state during the execution of a display list remain after
execution of the display list is completed. Use
glPopMatrix to preserve GL state
across glCallList calls.
Display lists can be executed between a call to
glBegin and the corresponding call to
glEnd, as long as the display list includes
only commands that are allowed in this interval.
glGet with argument
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© 1995 Uwe Behrens. All rights reserved.