glTexParameter
NAME
glTexParameterf, glTexParameteri, glTexParameterfv,
glTexParameteriv -- set texture parameters
C SPECIFICATION
void glTexParameterf(GLenum target,
GLenum pname,
GLfloat param)
void glTexParameteri(GLenum target,
GLenum pname,
GLint param)
PARAMETERS
- target
-
Specifies the target texture, which must be either
GL_TEXTURE_1D, or GL_TEXTURE_2D.
- pname
-
Specifies the symbolic name of a single-valued texture parameter.
pname can be one of the following: GL_TEXTURE_MIN_FILTER,
GL_TEXTURE_MAG_FILTER, GL_TEXTURE_WRAP_S, or
GL_TEXTURE_WRAP_T.
- param
-
Specifies the value of pname.
C SPECIFICATION
void glTexParameterfv(GLenum target,
GLenum pname,
const GLfloat *params)
void glTexParameteriv(GLenum target,
GLenum pname,
const GLint *params)
PARAMETERS
- target
-
Specifies the target texture, which must be either
GL_TEXTURE_1D, or GL_TEXTURE_2D.
- pname
-
Specifies the symbolic name of a texture parameter. pname can
be one of the following: GL_TEXTURE_MIN_FILTER,
GL_TEXTURE_MAG_FILTER, GL_TEXTURE_WRAP_S,
GL_TEXTURE_WRAP_T, or GL_TEXTURE_BORDER_COLOR.
- params
-
Specifies a pointer to an array where the value or values of
pname are stored.
DESCRIPTION
Texture mapping is a technique that applies an image onto an object's
surface as if the image were a decal or cellophane shrink-wrap. The image
is created in texture space, with an (s, t) coordinate system.
A texture is a one-, or two-dimensional image and a set of parameters that
determine how samples are derived from the image.
glTexParameter assigns the value or values in params to
the texture parameter specified as pname. target defines the
target texture, either GL_TEXTURE_1D, or GL_TEXTURE_2D. The
following symbols are accepted in pname:
- GL_TEXTURE_MIN_FILTER
-
The texture minifying function is used whenever the pixel being
textured maps to an area greater than one texture element.
There are six defined minifying functions. Two of them use the
nearest one or nearest four texture elements to compute the
texture value. The other four use mipmaps.
A mipmap is an ordered set of arrays representing the same
image at progressively lower resolutions. If the texture has
dimensions 2^n * 2^m there are
max(n, m) + 1 mipmaps. The first mipmap is the
original texture, with dimensions 2^n * 2^m.
Each subsequent mipmap has dimensions
2^(k - 1) * 2^(l - 1) where 2^k * 2^l
are the dimensions of the previous mipmap, until either
k = 0 or l = 0. At that point, subsequent mipmaps have dimension
1 * 2^(l - 1) or 2^(k - 1) * 1 until
the final mipmap, which has dimension 1 * 1. Mipmaps are defined
using
glTexImage1D or
glTexImage2D
or with the level-of-detail argument indicating the order of the
mipmaps. Level 0 is the original texture; level
max(n, m) is the final 1 * 1 mipmap.
params supplies a function for minifying the texture as one of
the following:
- GL_NEAREST
-
Returns the value of the texture element that is nearest
(in Manhattan distance) to the center of the pixel being
textured.
- GL_LINEAR
-
Returns the weighted average of the four texture elements
that are closest to the center of the pixel being textured.
These can include border texture elements, depending on the
values of GL_TEXTURE_WRAP_S and
GL_TEXTURE_WRAP_T, and on the exact mapping.
- GL_NEAREST_MIPMAP_NEAREST
-
Chooses the mipmap that most closely matches the size of the
pixel being textured and uses the GL_NEAREST
criterion (the texture element nearest to the center of the
pixel) to produce a texture value.
- GL_LINEAR_MIPMAP_NEAREST
-
Chooses the mipmap that most closely matches the size of the
pixel being textured and uses the GL_LINEAR
criterion (a weighted average of the four texture elements
that are closest to the center of the pixel) to produce a
texture value.
- GL_NEAREST_MIPMAP_LINEAR
-
Chooses the two mipmaps that most closely match the size of
the pixel being textured and uses the GL_NEAREST
criterion (the texture element nearest to the center of the
pixel) to produce a texture value from each mipmap. The
final texture value is a weighted average of those two
values.
- GL_LINEAR_MIPMAP_LINEAR
-
Chooses the two mipmaps that most closely match the size of
the pixel being textured and uses the GL_LINEAR
criterion (a weighted average of the four texture elements
that are closest to the center of the pixel) to produce a
texture value from each mipmap. The final texture value is a
weighted average of those two values.
As more texture elements are sampled in the minification process,
fewer aliasing artifacts will be apparent. While the GL_NEAREST
and GL_LINEAR minification functions can be faster than the
other four, they sample only one or four texture elements to
determine the texture value of the pixel being rendered and can
produce moire patterns or ragged transitions. The default value of
GL_TEXTURE_MIN_FILTER is GL_NEAREST_MIPMAP_LINEAR.
- GL_TEXTURE_MAG_FILTER
-
The texture magnification function is used when the pixel being
textured maps to an area less than or equal to one texture
element. It sets the texture magnification function to any of
the following:
- GL_NEAREST
-
Returns the value of the texture element that is nearest
(in Manhattan distance) to the center of the pixel being
textured.
- GL_LINEAR
-
Returns the weighted average of the four texture elements
that are closest to the center of the pixel being textured.
These can include border texture elements, depending on the
values of GL_TEXTURE_WRAP_S and
GL_TEXTURE_WRAP_T, and on the exact mapping.
GL_NEAREST is generally faster than GL_LINEAR, but it
can produce textured images with sharper edges because the transition
between texture elements is not as smooth. The default value of
GL_TEXTURE_MAG_FILTER is GL_LINEAR.
- GL_TEXTURE_WRAP_S
-
Sets the wrap parameter for texture coordinate s to either
GL_CLAMP or GL_REPEAT. GL_CLAMP causes s
coordinates to be clamped to the range [0, 1] and is useful for
preventing wrapping artifacts when mapping a single image onto an
object. GL_REPEAT causes the integer part of the s
coordinate to be ignored; the GL uses only the fractional part,
thereby creating a repeating pattern. Border texture elements are
accessed only if wrapping is set to GL_CLAMP. Initially,
GL_TEXTURE_WRAP_S is set to GL_REPEAT.
- GL_TEXTURE_WRAP_T
-
Sets the wrap parameter for texture coordinate t to either
GL_CLAMP or GL_REPEAT. See the discussion under
GL_TEXTURE_WRAP_S. Initially, GL_TEXTURE_WRAP_T is
set to GL_REPEAT.
- GL_TEXTURE_BORDER_COLOR
-
Sets a border color. params contains four values that comprise
the RGBA color of the texture border. Integer color components
are interpreted linearly such that the most positive integer
maps to 1.0, and the most negative integer maps to -1.0. The
values are clamped to the range [0, 1] when they are specified.
Initially, the border color is (0, 0, 0, 0).
NOTES
Suppose texturing is enabled (by calling
glEnable
with argument GL_TEXTURE_1D, or GL_TEXTURE_2D) and
GL_TEXTURE_MIN_FILTER is set to one of the functions that requires a
mipmap. If either the dimensions of the texture images currently defined
(with previous calls to
glTexImage1D, or
glTexImage2D)
do not follow the proper sequence for mipmaps (described above), or there
are fewer texture images defined than are needed, or the set of texture
images have differing numbers of texture components, then it is as if
texture mapping were disabled.
Linear filtering accesses the four nearest texture elements only in 2D
textures. In 1D textures, linear filtering accesses the two nearest
texture elements.
ERRORS
GL_INVALID_ENUM is generated when target or pname is
not one of the accepted defined values, or when params should have
a defined constant value (based on the value of pname) and does not.
GL_INVALID_OPERATION is generated if glTexParameter is executed
between the execution of glBegin and
the corresponding execution of glEnd.
ASSOCIATED GETS
glGetTexParameter
glGetTexLevelParameter
SEE ALSO
glTexEnv,
glTexImage1D,
glTexImage2D,
glTexGen
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© 1995 Uwe Behrens. All rights reserved.