void glTexGend(GLenum coord, GLenum pname, GLdouble param) void glTexGenf(GLenum coord, GLenum pname, GLfloat param) void glTexGeni(GLenum coord, GLenum pname, GLint param)
void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) void glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
If the texture generation function is GL_OBJECT_LINEAR, the function
is used, where g is the value computed for the coordinate named in coord, p1, p2, p3, and p4 are the four values supplied in params, and xo, yo, zo, and wo are the object coordinates of the vertex. This function can be used to texture-map terrain using sea level as a reference plane (defined by p1, p2, p3, and p4). The altitude of a terrain vertex is computed by the GL_OBJECT_LINEAR coordinate generation function as its distance from sea level; that altitude is used to index the texture image to map white snow onto peaks and green grass onto foothills, for example.
If the texture generation function is GL_EYE_LINEAR, the function
is used, where
and xe, ye, ze, and we are the eye coordinates of the vertex, p1, p2, p3, and p4 are the values supplied in params, and M is the modelview matrix when glTexGen is invoked. If M is poorly conditioned or singular, texture coordinates generated by the resulting function may be inaccurate or undefined.
Note that the values in params define a reference plane in eye coordinates. The modelview matrix that is applied to them may not be the same one in effect when the polygon vertices are transformed. This function establishes a field of texture coordinates that can produce dynamic contour lines on moving objects.
If pname is GL_SPHERE_MAP and coord is either GL_S or GL_T, s and t texture coordinates are generated as follows. Let u be the unit vector pointing from the origin to the polygon vertex (in eye coordinates). Let n' be the current normal, after transformation to eye coordinates. Let f = (fx fy fz)^T be the reflection vector such that
Finally, let m = 2(fx^2 + fy^2 + (fz + 1)^2)^(1/2). Then the values assigned to the s and t texture coordinates are
A texture-coordinate generation function is enabled or disabled using glEnable or glDisable with one of the symbolic texture-coordinate names (GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_R, or GL_TEXTURE_GEN_Q) as the argument. When enabled, the specified texture coordinate is computed according to the generating function associated with that coordinate. When disabled, subsequent vertices take the specified texture coordinate from the current set of texture coordinates. Initially, all texture generation functions are set to GL_EYE_LINEAR and are disabled. Both s plane equations are (1, 0, 0, 0), both t plane equations are (0, 1, 0, 0), and all r and q plane equations are (0, 0, 0, 0).
GL_INVALID_ENUM is generated when pname is GL_TEXTURE_GEN_MODE, params is GL_SPHERE_MAP, and coord is either GL_R or GL_Q.
GL_INVALID_OPERATION is generated if glTexGen is called between a call to glBegin and the corresponding call to glEnd.
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© 1995 Uwe Behrens. All rights reserved.