glXCreateGLXPixmap
NAME
glXCreateGLXPixmap -- create an off-screen GLX rendering area
C SPECIFICATION
GLXPixmap glXCreateGLXPixmap(Display *dpy,
                             XVisualInfo *vis,
                             Pixmap pixmap)
PARAMETERS
- dpy
- 
	Specifies the connection to the X server.
 
- vis
- 
	Specifies the visual that defines the structure of the rendering area.  
	It is a pointer to an XVisualInfo structure, not a visual ID or 
	a pointer to a Visual.
 
- pixmap
- 
	Specifies the X pixmap that will be used as the front left color
	buffer of the off-screen rendering area.
DESCRIPTION
glXCreateGLXPixmap creates an off-screen rendering area and returns 
its XID.  Any GLX rendering context that was created with respect to vis can
be used to render into this off-screen area.  Use 
glXMakeCurrent
to associate the rendering area with a GLX rendering context.
The X pixmap identified by pixmap is used as the front left buffer of 
the resulting off-screen rendering area.  All other buffers specified by 
vis, including color buffers other than the front left buffer, are 
created without externally visible names.  GLX pixmaps with double-buffering 
are supported.  However, 
glXSwapBuffers
is ignored by these pixmaps.
Direct rendering contexts cannot be used to render into GLX pixmaps.
 
NOTES
XVisualInfo is defined in Xutil.h.  It is a structure that 
includes visual, visualID, screen, and depth 
elements.
ERRORS
BadMatch is generated if the depth of pixmap does not match the
GLX_BUFFER_SIZE value of vis, or if pixmap was not 
created with respect to the same screen as vis.
BadValue is generated if vis is not a valid XVisualInfo 
pointer (e.g., if the GLX implementation does not support this visual).
BadPixmap is generated if pixmap is not a valid pixmap.
BadAlloc is generated if the server cannot allocate the GLX pixmap.
SEE ALSO
glXCreateContext,
glXIsDirect,
glXMakeCurrent
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© 1995 Uwe Behrens All rights reserved