glStencilFunc
NAME
glStencilFunc -- set function and reference value for stencil testing
C SPECIFICATION
void glStencilFunc(GLenum func,
GLint ref,
GLuint mask)
PARAMETERS
- func
-
Specifies the test function. Eight tokens are valid: GL_NEVER,
GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL,
GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS.
- ref
-
Specifies the reference value for the stencil test. ref is
clamped to the range [0, 2^n - 1], where n is the
number of bitplanes in the stencil buffer.
- mask
-
Specifies a mask that is ANDed with both the reference value and the
stored stencil value when the test is done.
DESCRIPTION
Stenciling, like z-buffering, enables and disables drawing on a per-pixel
basis. You draw into the stencil planes using GL drawing primitives,
then render geometry and images, using the stencil planes to mask out
portions of the screen. Stenciling is typically used in multipass
rendering algorithms to achieve special effects, such as decals,
outlining, and constructive solid geometry rendering.
The stencil test conditionally eliminates a pixel based on the outcome of
a comparison between the reference value and the value in the stencil
buffer. The test is enabled by
glEnable and
glDisable
with argument GL_STENCIL_TEST. Actions taken based on the outcome
of the stencil test are specified with
glStencilOp.
func is a symbolic constant that determines the stencil comparison
function. It accepts one of eight values, shown below. ref is an
integer reference value that is used in the stencil comparison. It is
clamped to the range [0, 2^n - 1], where n is the number of
bitplanes in the stencil buffer. mask is bitwise ANDed with both the
reference value and the stored stencil value, with the ANDed values
participating in the comparison.
If stencil represents the value stored in the corresponding stencil
buffer location, the following list shows the effect of each comparison
function that can be specified by func. Only if the comparison
succeeds is the pixel passed through to the next stage in the rasterization
process (see
glStencilOp).
All tests treat stencil values as unsigned integers in the range
[0, 2^n - 1], where n is the number of bitplanes in the
stencil buffer.
Here are the values accepted by func:
- GL_NEVER
-
Always fails.
- GL_LESS
-
Passes if (ref & mask) <
(stencil & mask).
- GL_LEQUAL
-
Passes if (ref & mask) <=
(stencil & mask).
- GL_GREATER
-
Passes if (ref & mask) >
(stencil & mask).
- GL_GEQUAL
-
Passes if (ref & mask) >=
(stencil & mask).
- GL_EQUAL
-
Passes if (ref & mask) ==
(stencil & mask).
- GL_NOTEQUAL
-
Passes if (ref & mask) !=
(stencil & mask).
- GL_ALWAYS
-
Always passes.
NOTES
Initially, the stencil test is disabled. If there is no stencil buffer,
no stencil modification can occur and it is as if the stencil test always
passes.
ERRORS
GL_INVALID_ENUM is generated if func is not one of the eight
accepted values.
GL_INVALID_OPERATION is generated if glStencilFunc is called
between a call to glBegin and the
corresponding call to glEnd.
ASSOCIATED GETS
glGet with argument
GL_STENCIL_FUNC
glGet with argument
GL_STENCIL_VALUE_MASK
glGet with argument
GL_STENCIL_REF
glGet with argument
GL_STENCIL_BITS
glIsEnabled with argument
GL_STENCIL_TEST
SEE ALSO
glAlphaFunc,
glBlendFunc,
glDepthFunc,
glEnable,
glIsEnabled,
glLogicOp,
glStencilOp
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© 1995 Uwe Behrens. All rights reserved.