35 #ifndef _BLITZ_RGB_COLOR_HH 36 #define _BLITZ_RGB_COLOR_HH 43 #include <blitz/array.h> 62 const blitz::TinyVector<unsigned char,3>
red(255,0,0);
63 const blitz::TinyVector<unsigned char,3>
green(0,255,0);
64 const blitz::TinyVector<unsigned char,3>
blue(0,0,255);
65 const blitz::TinyVector<unsigned char,3>
yellow(255,255,0);
66 const blitz::TinyVector<unsigned char,3>
magenta(255,0,255);
67 const blitz::TinyVector<unsigned char,3>
cyan(0,255,255);
68 const blitz::TinyVector<unsigned char,3>
black(0,0,0);
69 const blitz::TinyVector<unsigned char,3>
white(255,255,255);
70 const blitz::TinyVector<unsigned char,3>
gray(127,127,127);
71 const blitz::TinyVector<unsigned char,3>
darkRed(127,0,0);
72 const blitz::TinyVector<unsigned char,3>
copper(255,158,102);
73 const blitz::TinyVector<unsigned char,3>
aquamarine(125,155,212);
75 blitz::TinyVector<unsigned char,3>
jet(
float val);
const blitz::TinyVector< unsigned char, 3 > aquamarine(125, 155, 212)
const blitz::TinyVector< unsigned char, 3 > cyan(0, 255, 255)
const blitz::TinyVector< unsigned char, 3 > green(0, 255, 0)
const blitz::TinyVector< unsigned char, 3 > yellow(255, 255, 0)
blitz::TinyVector< unsigned char, 3 > jet(float val)
const blitz::TinyVector< unsigned char, 3 > gray(127, 127, 127)
const blitz::TinyVector< unsigned char, 3 > blue(0, 0, 255)
const blitz::TinyVector< unsigned char, 3 > black(0, 0, 0)
const blitz::TinyVector< unsigned char, 3 > white(255, 255, 255)
const blitz::TinyVector< unsigned char, 3 > darkRed(127, 0, 0)
blitz::TinyVector< unsigned char, 3 > BlitzRGBColor
const blitz::TinyVector< unsigned char, 3 > magenta(255, 0, 255)
const blitz::TinyVector< unsigned char, 3 > copper(255, 158, 102)
const blitz::TinyVector< unsigned char, 3 > red(255, 0, 0)