#include <config.hh>
#include <blitz/array.h>
#include "lRandomForest.hh"
Go to the source code of this file.
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void | loadRFSimple (lRandomForest &forest, std::string fileName, int nTree) |
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void | saveRFSimple (lRandomForest &forest, std::string fileName) |
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void | trainRFSimple (lRandomForest &forest, blitz::Array< float, 2 > &Features, blitz::Array< int, 1 > &Labels, int m_try=-1, int labelRangeLow=0, int labelRangeHigh=9999) |
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◆ trainRFSimple()
void trainRFSimple |
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lRandomForest & |
forest, |
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blitz::Array< float, 2 > & |
Features, |
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blitz::Array< int, 1 > & |
Labels, |
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int |
m_try = -1 , |
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int |
labelRangeLow = 0 , |
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int |
labelRangeHigh = 9999 |
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) |
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◆ saveRFSimple()
void saveRFSimple |
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lRandomForest & |
forest, |
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std::string |
fileName |
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) |
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◆ loadRFSimple()
void loadRFSimple |
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lRandomForest & |
forest, |
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std::string |
fileName, |
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int |
nTree |
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) |
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